AI Insights · Timothy · October 2021
Top 5 Cartoon Fantasy Games on iOS in the US: Q3 2021
Explore the performance of the top 5 cartoon fantasy games on iOS in the United States during Q3 2021, including trends in downloads, revenue, and active users.
During Q3 2021, the top 5 cartoon fantasy games on iOS in the United States demonstrated varying performance trends. These games include My Talking Angela 2, Pokémon GO, Pokémon UNITE, Candy Crush Saga, and Mario Kart Tour. Below is a detailed look at their performance based on data from Sensor Tower.
My Talking Angela 2
Released in mid-July 2021, this game saw an initial surge in weekly downloads, peaking at approximately 770K in the week of July 19. However, downloads gradually decreased to around 42K by the end of September. Revenue mirrored this trend, starting at $26K in the launch week and rising to a peak of $72K in late July, before declining to around $14K by the end of Q3. Weekly active users also followed a downward trajectory, starting from over 1.2M in mid-July and settling at around 260K by the end of September.
Pokémon GO
This longstanding favorite saw significant fluctuations in revenue, with a peak of approximately $5.8M in the week of July 12, before gradually decreasing to around $2.1M by the end of September. Weekly downloads also showed a downward trend, starting from around 228K in mid-July to about 109K in the last week of September. Active users remained relatively stable, fluctuating between 8.1M and 9.3M throughout the quarter.
Pokémon UNITE
As a newcomer in late September, this game had a strong debut with 1.67M downloads in its first week, followed by 383K in the second week. Revenue started at approximately $475K in its debut week and then slightly declined to $398K. Active users were robust from the start, with over 1.1M in the first week and maintaining a similar level in the following week.
Candy Crush Saga
This classic game maintained a strong revenue stream, peaking at approximately $6.6M in the last week of September. Weekly downloads fluctuated, starting at around 129K in late June, peaking at 176K in early July, and ending at 112K by the end of September. Active users remained stable, ranging from 1.3M to 1.5M throughout the quarter.
Mario Kart Tour
This game experienced moderate revenue fluctuations, peaking at approximately $322K in late July and stabilizing around $246K by the end of September. Weekly downloads varied, starting at 143K in late June, dipping to around 83K in mid-September, and then rising to 159K by the end of the quarter. Active users showed a slight decline, starting from around 666K in late June and ending at approximately 572K by the end of September.
For more detailed insights and data, visit Sensor Tower.